Just apply settings in the editor and see the result directly on screen. No coding.
You can then generate either a shortcode, to embed in your (...) CMS, or an HTML template.
Designers and developpers can of course do more fine tuning by writing their own gallery in HTML. Full detailed documentation is provided.
Thousands of transitions and effects combinations to capture the attention of your visitors. Use a preset or create complex effects very easily.
Natively touch enabled and responsive - unique user experience on all device types.
Don't change anything on your current photo management. Just point nanogallery2 to your existing content on the web: Flickr, Google Photos or your own web server. Gallery customization is done regardless of your content source.
Just push your photos from your mobile phone to Google Photos or Flickr, and they are automatically available on your website.
Photos can be processed in Adobe Ligtroom before publishing.
Besides simplifying your workflow, there's one unique feature: you don't need to generate the thumbnails of your photos. Thumbnails are automatically generated in any size for responsive design and optimized for best performance.
nanogallery2 is following the popular nanoGALLERY script.
The display algorithm has been completely rewritten for improved user experience. New features include filter by keywords, shopping cart, social sharing, advanced hover effects, styling, tools on thumbnails, more button, thumbnail display transitions, info page with google maps location...
Everyone can look behind the scene and can contribute.
A demonstration is worth a thousand words: just have a look at the feature showcase page to discover nanogallery2 .
latest release: nanogallery v0.9.1 - january 15 2017
Firefox 6+ - Chrome 16+ - Edge 13+ - IE 10+ - Opera 12.1+ - Yandex 14.12+ - iPhone 5+ / iOS 6+ - Safari 6.2+
(some features may not be available on every platform).
Testing services provided by BrowserStack
nanogallery2 is licensed under a dual-license model: a GPLv3 license for non-commercial use and a proprietary commercial license. nanogallery2 may be used in commercial projects and applications, or in business environments with the purchase of a commercial license.
For personal or open source projects, you may use nanogallery2 for free. In this case, nanogallery2 is licensed under GPLv3 license, which means that your project must also be licensed under GPLv3. If this cannot apply to your project, the purchase of a commercial license is required.
If you run a business and are using nanogallery2 in a revenue-generating product, it makes business sense to sponsor this development: it ensures the project that your product relies on stays healthy and actively maintained.